You can join the discussion on Forza Horizon 5's "High Performance" update on the OC3D Forums. Now only did Playground games add TAA (Temporal Anti-Aliasing) to Forza Horizon 5, they have also added three temporal upscaling solutions, all of which deliver huge performance gains to users.įorza Horizon 5 has also been optimised to deliver higher performance levels on PC when driving the Audi e-Tron, and to optimise the game's Valle de Foreneos Dunes on Nvidia GPUs. This is a big deal for Playground Games, as Forza Horizon 5 didn't originally support anti-aliasing solutions outside of MSAA and FXAA. On PC, Forza Horizon 5 has also gained support for Intel's XeSS AI upscaler, which means that the game now supports XeSS, DLSS 3, and FSR 2, giving PC gamers plenty of upscaling options. Playground Games has released a new update for Forza Horizon 5 that is titled "High Performance", adding multiple new vehicles to the game, the new Oval Circuit road race, and new content that will be available between April 27th and May 25th as part of the game's "High Performance" series. Previous Horizon Edition cars removed from Wheelspins new Horizon Edition cars added.Forza Horizon 5 now supports DLSS 3, XeSS, and FSR 2.2.Reduced 3-Star score target on the following Drift Zones: Mountain Scramble, Mountain Foot, Reservoir, and Gold Mine.Reduced the amount of XP awarded for banking Skill Chains.Added a 30-second cooldown to the Drift Tap Skill.Now it provides no benefit outside of single player racing Fixed an issue where the Perk “The XP Bump” worked in Online Adventure.Horizon Edition cars that boost either Skills or XP no longer provide a benefit in Online Adventure.Player can now continue driving when fuel runs out (Xbox One and Windows).Added option to mute microphones in-game (Xbox One and Windows).Fix to enable Rewind when returning from Co-Op to Solo (Xbox One and Windows). Fix to Advanced Camera functionality in left and top views in Paintshop (Xbox One and Windows).Added Master Volume option for Windows 10 players.
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