THAT IS COMPLETELY FEASABLE and would make this game the best game ever. Ministers depending on the winning party, providing bonuses here and there. Also adding ministers, like Hearts of Iron. If you refuse, unrest could increase and Democracy overthrown by Militaristic Despotic regime. Parliament votes a low for forces Military Service against education. Or maybe laws: a belligerent party wins the election. Or you have several species in your Galaxy, if you don't invest in Education people will turn xenophobe and a party with genocidal views may win the elections. Or the economy is turning sour (starvations, lack of funds.) a more socialist party with less individualist bonuses but high collectivist bonuses. After long time, they are fed up with war: another party may win the election, providing other bonuses. On the other side, you have battled for centuries. but provide opposite effects to Social techs, diplomacy, trade. But you are weak: pirates roam your galaxies, neighbors too strong, you are loosing a war: people will start voting a Warmonger party providing bonuses in production, military technologies etc. For me, they just need to add a flexible social and political environment (parties providing pros and cons) coming from things happening in the universe: i.e.: you are peaceful, technological and xenophile Empire (party). However, I'm certain that Paradox will keep on updating the game providing much more features (real politics, Ministers, political parties, social unrest). After 100h+ in Hearts of Iron or CK2, you still discover new things. Maybe you need to have 50hours gameplay before you start feeling the small subtleties, but after 5 hours, you seem to have understood most of your challenges which is unique in Paradox games. Unfortunately, it is by far inferior than Hearts of Iron or Crusader Kings. Expand, spawn troops, crush and so forth. Much better since for the first time it's another gameplay than simply: expand, spawn troops, expand, meet neighbor, crush him. Much better than the empty Endless Space, ridiculously overwhelming but simple Galactic Civilizations. It is, for me, after about 5 hours of gameplay, by far the best Grand Strategy game in space. It is, for me, I'm noting the game as it is now, knowing that, as with any other Paradox game, within a couple of years it will be HUGE. I'm noting the game as it is now, knowing that, as with any other Paradox game, within a couple of years it will be HUGE.
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