![]() ![]() She is a miniature computer, implanted under or inside the skull of her carrier. NETRICSA is connected to the human cerebral cortex, so she has all the access to the user's audio-visual experiences and can provide them with feedback. It is used to provide fast and simple access to all the necessary data and analysis for a skilled combatant, so that he/she can keep up to date with the situation and know what to do next. ![]() Sam Stone's NETRICSA is the best available of the wide range of such devices his NETRICSA translates texts, offers simple head-up-display directly to the visual cortex, tracks targets and gives other kinds of help in fight and in general tactics. NETRICSA automatically informs Sam about any new information when he encounters a subject for the first time. For example, when he picks up a weapon, NETRICSA will update herself and analyze the data from it. #The talos principle 2 priest updateĪlso, if Sam kills an enemy type for the first time, NETRICSA will also update herself with data on the subject Sam just killed. The exception to this are the bosses, such as the Swamp Hive, Sam encounters. Due to the urgency of these situations, an overview including the enemy's weaknesses is made available. Gameplay-wise, NETRICSA will show the player's statistics, such as enemies killed, time in a level and secrets found. The only versions of NETRICSA that do not do this are the Serious Sam: Next Encounter and Serious Sam 3: BFE versions of NETRICSA. NETRICSA displaying information about an enemy in Serious Sam 3: BFE.ĭuring most games, NETRICSA interacts with Sam in two ways: by imposing an image of the instrument readings on the retina of his eyes (transparent screen) or by connecting directly to his cerebral cortex (in this case, Sam sees a full-screen computer interface in front of him). Transparent screen mode is usually enabled during reconnaissance and combat. The lower left corner of the screen displays the indicators of the fortress armor and health level. This is followed by indicators of Sam's current weapons and the number of ammo available for the current weapon. On the right are icons indicating the types of ammunition, each of which has an indicator of the remaining number of ammo of this type. The upper left corner of the screen displays the player's score - the total amount of points received for the destruction of enemies and the execution of tasks. When the computer has a new message for Sam, a beep sound is emitted, and a message counter appears under the account indicator, showing the number of unread messages. After that, the player can call the full-screen interface to read the message. ![]() The central part of the screen is reserved for the aiming system. The crosshair indicates exactly where the shot will be. It changes its color according to the state of the target. When there is no live target, the sight is white. When aiming at a new enemy, the crosshair turns green. ![]() In 2015 they founded an internal division named Croteam Incubator which produces and develops small-sized games.Ĭompany was formed by 4 guys in Croatia.If the enemy is damaged, the color of the crosshair will change to yellow, and when the enemy dies - to red. Devolver Digital started a humorous advertisement campaign to promote their releases. In late 2009 and early 2010, HD remakes of The First Encounter and The Second Encounter were released via Steam, running on the superior Serious Engine 3, with updated models, textures, and 16-player co-op. Two years later development officially started on Serious Sam 3: BFE. It allowed support for advanced refraction effects, high-resolution textures, high-dynamic range lighting, and light bloom effects. In mid 2003, Croteam started development on Serious Sam II, which used their latest game engine at the time: Serious Engine 2. Serious Sam and the Serious Engine are two products that helped Croteam in establishing a strong presence in worldwide markets and creating different relationships with developers and publishers alike. In 2001 Croteam finished two products: Serious Sam (a first-person shooter) and the Serious Engine (3D Engine powering Serious Sam with powerful Serious Tools: the Serious Editor and Serious Modeler). In 1995 Croteam started to develop exclusively for the PC platform. With the release of Football Glory, Croteam made a strong presence in the European market (mainly UK and Germany). From then on it has been continually involved in game development.īetween 19 Croteam developed three games for different game platforms: Football Glory (PC, Amiga), 5-A-Side Soccer (Amiga) and Save the Earth (Amiga 4000). It was initially started as a "garage game development" in 1993 in Croatia. Croteam is either a label or daughter of ABEST d.o.o. ![]()
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